If there is one thing that fails an eLearning course, it’s the capability to differentiate performance of its learners from pre-course to post-course.
For such reasons, it is critical to define the type of improvement you wish to achieve through your eLearning course: Is it information based? Or is it skills rendering?
Measuring performance is an essential tool to determine if the eLearning course has been effective.
How do you achieve a performance boost in your learners? How do you access their learning and ensure that they will apply it in a real word context?
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By now, what we call the “2020 Information Age”, knowledge has become an asset. As a business organization, operating to improve and diversify assets, you may be wondering how on earth did an asset become:
And all the while you thought, your eLearning efforts had been enough to generate “knowledge” within your company to coax in enough ROI, the much anticipated green bills.
In short, as a dedicated business professional, you believed you had invested enough time, efforts and money to create eLearning courses to generate knowledge within your organization that would in turn bring in profits. Read more »
When designing an eLearning course to boost your client’s sales performance, what is the first step that comes to your mind?
A. Who are the sales persons? How do I create training to teach them to sell better?
B. What is the client’s sales expectation in a given quarter or a month?
What option did you select?
We are dreading, most instruction designers (ID) and eLearning developers have selected option A. If you did, we don’t blame you. While your intentions are good for your learners, you may not earn much laurels from your client!
Option A signifies the need to create learner-centered material. All your adult learning theories that you “experted” over the years, pretty much boil down to creating constructivist or learner-focused training materials.
While this strategy is worth its weight in gold, in many circumstances, in particular sales, training will NOT benefit from your option A strategy.
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Rapid eLearning developers, please read this article (twice)!
If you think you have a trump card of an instruction design (ID) toolbox to create a jiffy course in x time, please re-think your responsibilities as an educator!
Healthcare training is not something to be taken lightly.
With virtually zero margin of error as well as tolerance for mess up in their performance, let’s just make sure these trainings are locked and loaded!
Before you smirk at our over-zealous advocacy on the seriousness of the healthcare training, please allow us to explain. Read more »
BYOD (Bring Your Own Device) refers to the policy of permitting employees to bring personally owned mobile devices, but the term is also used to describe the same practice applied to students using personally owned devices in education settings.
What is the meaning of BYOD in eLearning and employee training? And what kind of concerns does it raise? Read these 9 articles and extend your knowledge.
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If you chose TalentLMS for your enterprise e-learning needs you made the right choice (if we may say so). But to successfully sell it to your organization you need to convince two groups of people: end users and managers.
End users are your “students”. These can be new employees taking an orientation course or senior employees learning a new skill or process. In any case, they, and not their managers, are the ones who will be actively using your LMS platform.
General advice about running an e-learning service (some of which you can find in this very blog) applies to enterprise users too. Advice about course structure, graphic design, content guidelines and the like, for example, is still valid.
We are however dealing with different business needs (literally, in the sense that an enterprise deploys e-learning in order to grow its business).
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Introducing gamification into a corporate eLearning environment can be challenging. You may be faced with resistance and questions about mixing ‘work’ with ‘games’.
If this happens, change the conversation from gamification to problem solving. Focus on the problem you’re trying to solve – delivering engaging courses which improve staff performance.
By directing the conversation towards course improvement, you will have a greater chance of introducing elements of gamification. Read more »
Quotes are inspirational messages that catalyze change in behavior. They are both effective and affective in nature. Talent LMS brings the top eLearning quotes that should inspire you to launch your next eLearning project!
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