You never get a second chance to make a first impression. And it’s not just your prospective hires that have to make a good impression to your HR guys, but also the other way around. That is, if you want to retain talent and have it enthusiastically adopt your company’s mission and culture.
And you DO want that. Replacing employees is costly, as is training new ones. It has been estimated that the cost of replacing an employee can be up to 50% their annual salary. Not to mention that there’s always some disruption to your business during the process.
Employee onboarding helps to get new hires integrate smoothly in your company and let them have a complete feel for the place and their career prospects in it. Of course it’s not substitute for offering a great career prospect in the first place, but it’s very effective in making those known and creating a welcoming atmosphere of acceptance and transparency.
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Creating serious eLearning games is not only fun but rewarding too. As an instructional designer and eLearning developer you are not only working with instruction design theories but also combining game design theories to create game activity to learning goals alignment.
Alignment is the keyword in this article. How can game activities, whether information providing or informal assessing be aligned with learning goals? Better yet, what are the best teaching strategies (game play strategies) for a particular learning goal?
You will be surprised to discover that there are several types of learning goals and several choices of game play activities that can be aligned effectively to create a serious game that accomplishes its goal. In this paper we will uncover three tasks related learning goals in serious games: Read more »
No matter where you go, you will run into a pdf file! Be it on-the-job training or Policies, Procedures and Guidelines – pdfs come in all shapes and sizes. Newsletters and company important announcements (or instructions for new application implementation procedures) all come in portable document format, in attractive colors and impressive images embedded.
New employee orientations come in pdfs. Need to learn a new job aid? It’s a pdf again – electronic or hard copy. Need to apply for a new facility within your organization? Go through the pdf to learn “step by step” how to and several other how-to’s – all in pdfs. We cant seem to escape them.
In fact, we need them for optimum daily functions. From mundane to mandatory, pdfs have invaded our learning zone as a primary priority to achieve any incentive or goal. While they have become versatile – a decade long metamorphosis from the black and white to colored, to interactive with multimedia, they are still pdfs. So, whats so negative or unappealing about pdfs?
The very sound of the word provokes a daunting feeling of be subjected to “pages and pages” and “endless documentation” of content that could have been better recorded and heard or perhaps demonstrated in a video. With the hands-free lifestyle most of us are used to, we hear a scream every now and then when someone opens a pdf!
While the information in the pdf is vital and critical to your learning, its boring and monotonous nature is a complete turn-off! Moreover, pdf’s have a reputation of a “research document” which means it’s inevitably a long read.
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What do successful organizations know about handling and retaining new hires that you don’t? Why is new hire training so critical to an organization? Let’s redefine the role of the HR department.
Think: talent management. When an employee is hired, the HR is aware their strength and how critical it is to the organization. The hire was a logical result of a gap in talent. An effective HR department knows the monetary value of talent and how it will help fulfill the organizational strategy and KPIs.
The employee onboarding training is not your regular “orientation” program. It is one of the most important eLearning content the employee will work through while in your organization. The approach to building onboarding training is the first line of defense in retaining talent within the company.
It’s like putting “the best foot forward”, or impressing the new hire to make them feel “lucky” to belong to your organization. It’s a careful mix of motivation, organization culture and business process. Onboarding training is all about inspiration. It is an excellent opportunity to demonstrate the potential of your eLearning portal.
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It is very common to want to customize the initial user experience for your learning portal.
This experience is mostly controlled by the set of pages that end-users view before logging in. To control this set of pages an integration with a system like WordPress is needed which increases the complexity substantially.
That’s why we took it in our hands to make our clients’ life easier. Today we are very excited to announce a new feature called “Custom Homepage”. You can now build a good-looking, mobile-friendly promotional website for your learning portal within TalentLMS, without coding, without integrations and without additional costs.
Here is what you get:
- Easily build a branded homepage for your learning portal
- Promote selected courses on the landing page
- Extend with new pages as necessary
- Customize what end-users see prior logging in
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“Decision making is assessed best in learning-by-doing scenarios. Winn focuses on four elements: Learning (content and pedagogy), Storytelling (character, setting and narrative), Game play (mechanic), and User experience (User Interface). Brian Winn, Associate Professor, Michigan State University
Did you hear about RPGs? Role Play Games? Serious games in the eLearning environment are predominantly role playing. There are actors, players, non-players, invisible actors that “act” based on your decisions.
According to Brian Winn, training programs that shift from text-based eLearning to “Learning by doing” is a dream come true for employers who are frustrated with underperforming employees. How do we engage employees in a serious eLearning game? Simple. A storyline with characters. Read more »
We’ve had our share of great e-learning posts, a lot of decent ones and the occasional clunker in this blog. But even the greatest of them (as measured by their reading stats and your shares, likes and comments) get forgotten after a while. As new posts get piled on top, old ones get buried in the archive pages.
Of course we couldn’t just take the easy way out and re-post our popular articles as they were (something a lot of blogs do, especially around New Year’s time). Instead, we opted to repurpose our top posts in video and presentation formats.
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“A game is a series of interesting choices.”- Sid Meier (legendary game designer)
How can a serious game be developed using instruction design and game design principles?
Instruction Design principles, for example like the ADDIE model (analysis, design, development, implementation and evaluation) provide valuable inputs to a serious game. Using the basic features of game design and combining them with the ADDIE model, a learning-goal based game can be developed. The basic design rule of all games has three main features (MDA):
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Developing immersive courses that simulate real-world context is the latest in eLearning. Motivation and behavior theories have been pointing instruction designers and eLearning developers in this direction too.
Serious games or serious eLearning solutions take eLearning courses to a higher level of cognitive resonance through emotionally cognizant settings naturally found in games. Have you ever wondered what makes games a billion dollar industry? A trivial factor: human emotions.
Emotions create a special state of brain receptivity. Games put us in a state of “flow” or a steady state of focus. Find that hard to believe? Imagine going through emotions of worry, anxiety, arousal, flow and control.
Fluctuating between these emotions requires focus and concentration. Think about a simple eLearning course. The attentions span is too short, and is increasingly getting shorter due to availability of novel learning environments like serious games.
In this article we uncover the motivational secrets behind a game-based eLearning program and how to create a perfect game goal before designing a serious game.
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As someone said, not too long ago, “…if you cannot measure it, you cannot manage it”. We are talking about training, Learning and Development (L&D) here folks. We are here with some latest best practices in this field.
And we are shunning the common concept of creating learner-centered learning materials. Wake up ID’s (instructional designers) this is not kindergarten or even freshman any more. We are talking about specialized adults here who are probably at the peak of Maslow’s Hierarchy of needs (you guessed it right, self-actualization) and they ready to adapt to knowledge, and not vice versa! Think: business-centered learning materials.
The second misconception we are denouncing is the Kirkpatrick’s Evaluation process to determine the effectiveness of the training materials. Experts in our industry are realizing that organization trainings are not only about the learner satisfaction. Performance and competencies need to be measured explicitly to determine the ultimate ROI (return on investment) and ROE (return on expectations) for the proposed training. Read more »